Meridians
Twelve meridians and the Small Heavenly Circuit, opened one by one with pills.
The thirteen
Your body has twelve meridians, opened one after another in the order Qi flows through them, and the Small Heavenly Circuit, which joins the Ren and Du vessels. The Meridians sub-tab of Cultivation shows your body with each meridian's real acupoints and lets you zoom on one.
The bonuses below are shown in the menu but do not apply yet.
| Order | Meridian | Bonus |
|---|---|---|
| 1 | Lung | +10 % Qi regeneration. |
| 2 | Large Intestine | Techniques cost 5 % less Qi. |
| 3 | Stomach | Pills and herbs give 10 % more Qi. |
| 4 | Spleen | +5 % Max Qi. |
| 5 | Heart | Defeating foes gives 10 % more Qi. |
| 6 | Small Intestine | Meditation fills the dantian faster. |
| 7 | Bladder | Sense Qi from 4 blocks further. |
| 8 | Kidney | +10 % Max Qi. |
| 9 | Pericardium | Technique cooldowns 5 % shorter. |
| 10 | Triple Burner | Qi keeps regenerating during combat. |
| 11 | Gallbladder | Movement techniques reach further. |
| 12 | Liver | A lost trial scatters less Qi. |
| 13 | Small Heavenly Circuit | Joins the Ren and Du vessels: every open meridian grows stronger. |
Opening a meridian
Eat a Meridian-Opening Pill while meditating to open your next meridian in order. It is found in the creative Food and Drinks tab for now.
Each realm can hold four more open meridians: 4 as a Mortal, 8 as a Third-Rate Warrior, 12 as a Second-Rate Warrior, all 13 after that. If your realm cannot hold another, the pill fails and you keep it.
Meridians and trials
A breakthrough trial asks for all the meridians your realm can hold. The Mortal trial needs the first four open: Lung, Large Intestine, Stomach and Spleen.


