Guide6
The menu, the keys and the settings.
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Welcome to Murimblock
A wuxia martial-arts mod: cultivate Qi, learn sword arts, fight bandits across feudal China.
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The Murim menu
Press K: Profile, Techniques, Cultivation and Info.
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Controls
Every Murim key, plus the Epic Fight keys you keep.
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Combat mode & combat bar
Press V: the hotbar becomes ten technique slots.
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Combat Settings & HUD size
Seven settings, including the size of the bottom HUD.
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Tips from the masters
Things every disciple should know.
More infoNo card matches.
Qi & Cultivation8
Meditate, condense Qi, break through the realms.
Qi & Qi Max
Your reserve fuels techniques; your Qi Max is your cultivation.
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Meditation
Tap C to sit in the lotus: the reserve fills fast, then condenses into Qi Max.
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Realms & stages
Nine realms of four stages. Stages break through on their own.
More infoRealm bonuses
Each realm gives health, damage, speed, armour; the weak barely scratch the strong.
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Inner world
Hold C while seated to open an island built to your image.
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Qi Sense
Hold G to read the realm of every being around you.
More infoQi from kills
Kills refill your reserve and add a little Qi Max; first boss wins add much more.
More infoDeath penalty
Each real death costs 10 % of your Qi Max, but never a stage.
More infoNo card matches.
Combat6
Epic Fight combat with Murim rules.
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Murim Guard & perfect parry
Raise your guard just before the hit to cancel it completely.
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Riposte
After a perfect parry, your next technique is stronger and half price.
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Dodge, lock-on & combos
Roll with Left Alt, lock on with G. Repeated hits weaken.
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Technique damage & burst cap
Techniques scale with your weapon and Qi Max; no combo kills a player at once.
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Knockdown (PvP K.O.)
A lethal hit from a player knocks you down instead of killing you.
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Carry & execute
Carry a downed player off with V, or finish them with B.
More infoNo card matches.
Martial Arts3
Each art: its weapon, passive, strikes, quests and evolutions.
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Azure Cloud Sword Art
A sword art: a Qi-feeding stance, six strikes, three techniques and a secret.
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Long Fist
A bare-handed art: a breath passive, three techniques and a secret.
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Sanguine Art
A bare-handed art of blood crystals: a gauge, a crystal form and a salvo.
More infoNo card matches.
Mobs7
Everything that wants your Qi.
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Sensei Yun
Master of the Azure Cloud. Defeat him to earn the sword art.
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Mountain Bandit
Common in every Murim biome; cuts with a dao and calls its friends.
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Bandit Chief
Mini-boss of the Yellow River Bandit Den, with an immense two-handed axe.
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Heart Demon trial
At a realm's gate, fight a dark copy of yourself to break through.
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Crab Man
An infected man with a crab's claw; throws a volley of water balls.
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Armored Crab
Small shelled crabs in groups by the water.
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Training Opponent
A test dummy with an iron sword, summoned by command.
More infoNo card matches.
Items11
Weapons, armour, consumables and the rest.
Weapons3
Bandit Dao
A broad single-edged sword with a red tassel; works with the Azure art.
More infoChief's Great Axe
The Crescent Moon axe of the Bandit Chief. Huge damage, slow swings.
More infoAzure Cloud
Sensei Yun's jian: blue blade, cloud inlay, a long tassel.
More infoArmour1
Bandit Chief's armour
Four pieces with the Chief's look, between iron and diamond.
More infoConsumables4
Elixirs
Qi Gathering Pill and Realm-Breaking Pill, brewed from Murim plants.
More infoAzure Cloud Sword Manual
Teaches the Azure Cloud Sword Art. Earned by defeating Sensei Yun.
More infoLong Fist Scroll
Teaches the Long Fist, the bare-handed art.
More infoSanguine Art Scroll
Teaches the Sanguine Art.
More infoOther3
Sect Token
A jade compass that points to the Cloud Cliff Sanctuary.
More infoMurim nature blocks
8 woods, moso bamboo, 17 plants and 7 rocks of feudal China.
More infoSpawn eggs
Armored Crab, Crab Man, Mountain Bandit, Bandit Chief. Creative only.
More infoNo card matches.
World & Biomes6
The Murim map and its five regions; open a region to see its biomes.
The Murim map
A 150 000 × 150 000 block bubble: centre, north, west, south and east, then 10 000 blocks of ocean.
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The Centre
The sacred mountains at the heart of the Murim: granite needles over a sea of clouds, and the hidden peach valley.
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The North
A high snowy plateau crossed by immense ranges of ice, up to height 256.
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The West
The dry lands of the Silk Road: yellow loess gullies, then the Gobi and its yardangs.
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The South
The warm, wet south: limestone towers, seas of bamboo and plains of camphor hills.
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The East
Long rolling hills of camphor woods, with the waterlands of the Yangtze in the valleys between.
More infoNo card matches.
Factions (coming)3
Planned for the beta, not in the game yet: two camps, each with its capital.
Road to the beta
What the beta needs: 3 bosses, 2 factions with capitals, 12 martial arts, 20 mobs.
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Orthodox Alliance
The righteous sects, united in the sacred mountains of the centre. Planned.
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Heavenly Demon Cult
The blood and demonic arts, withdrawn into the western desert. Planned.
More infoNo card matches.
Updates7
What changed recently on the test branch.
15 Oct · The Murim map & a real wiki
The world becomes the Murim, three new biomes, rooted camphors, and this wiki gets real pages.
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14 Oct · Cultivation & Sensei Yun's duel
Meditation, breakthroughs, the inner world, the Heart Demon, a boss sensei.
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14 Oct · Long Fist & Sensei Yun
A bare-handed art, a sword master, the Chief's armour, new drops.
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14 Oct · Bandits, sites & HUD
Bandit Chief, six structures, 3D bandits and dao, HUD size option.
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14 Oct · Azure techniques remade
Hold-to-aim dash, real flurry cuts, 7-block Crescent with slam.
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13 Oct · The Azure art
Parry, PvP knockdown and the complete Azure Cloud Sword Art.
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12 Oct · Biomes & Crab Man
Seven Murim biomes, the sanctuary, the Crab Man and its water balls.
More infoNo card matches.