Disciple noyé
A disciple who sank in a frozen lake during a trial, and climbs back out of rivers at night.
Overview
This disciple fell into a frozen lake during a trial. The Qi of the cold water kept it: at night it comes back up out of rivers and lakes. Some still clutch the fisherman's fork they sank with.
With a fork (a trident) it throws it like a javelin. In the water and empty-handed, it swims up and grabs you. On land and empty-handed it fights as the Disciple déchu.
It hunts only when the vanilla drowned would: at night, or prey in the water.
Disciple noyé
- Health
- 20
- Damage
- 3 melee (Normal); thrown trident 8
- Spawns
- As the vanilla drowned (rivers, oceans, zombies that drown)
- Drops
- As the vanilla drowned (rotten flesh, copper; sometimes its trident or a nautilus shell)
- Throw range
- Up to 10 blocks
Moves

Javelin throw
It draws its arm straight back, shoulders side-on, and lets the fork fly about 1.3 seconds into the throw. It waits 2 seconds between throws, from up to 10 blocks.

Grab
In the water, empty-handed, it swims up within about 2 blocks and its hands close on you a moment later. It rests 1 second after.

Disciple's moves
On land and empty-handed it uses the Disciple déchu's haymaker, double blow and lunge.

Swim
Moves through water with an eel's wave.
How to beat it
- Watch for the drawn-back arm: that is the throw coming. Dodge sideways with Left Alt or hold your guard.
- Stay out of the water at night near rivers and lakes; in the water it grabs.
- After a throw it has to draw a new fork: close in then.



