
Mugshot
Alliance Archer
A narrow-eyed archer with a side lock, shooting from up to 15 blocks away.
A soldier of the Orthodox Alliance, in azure robes; his armour will come as separate items.
He closes in until he sees his enemy at 15 blocks, draws his bow for 1 s, shoots, waits 1 s. His arrows cannot be picked up. He stands on the lookout of the outpost's watchtower.
He uses a vanilla bow until the Alliance has its own.
Neutral, like piglins
- They never attack first, neither players nor monsters.
- Hit one and he turns on you and calls every soldier around (again every 4 to 6 s while he sees you). They stay angry 20 to 39 s after the last blow, then forget.
- A monster that hits one of them is fought the same way.
Where to find them
- In every Alliance Outpost, where they stay at their post and never despawn.
- In Alliance patrols: a sergeant leads two spear guards, a sword disciple and an archer across the Alliance's lands (every Murim biome except the Cult's desert).
Killed by a player: 1 to 3 silver taels (more with Looting), and his weapon or shield once in a hundred.
Spawn egg, or /summon murimblock:alliance_archer.